It seems like this one improved with the time that he needs to spend in making a 3D model, unlike the time this one created his 3D level design game for coursework. But this time, this one tried to make an RTS-styled building or isometric structure. Even though 3D modelling is much easy to create now, this one faces another obstacle to fully give it life.
UV unwrapping and normal mapping, this one still struggles to do this efficiently. There’s something about UV unwrapping that this one doesn’t get, he feels it’s weird sometimes. It is the same with normal mapping, this still doesn’t understand it fully. The bumps sometimes look so abstract and unorganised that this one needs to redo it multiple times until he gets the proper one.
Quest no.2: Isometric Structure
